![]() ![]() There are faster cars, but those I have tried lack the realism in differing regards such as tire behavior, tuning response, and in the case of modern F1 cars, the sounds are off just enough in most to be downright annoying. Originally posted by imsa.gtp1:Sure to draw protest from others, I'll point to the iDT Champcars as the best combination of "fastest realistic". Sure there are faster mods, but they just don't seem to have the realism that the aforementioned ones do at least to me. Last but not least is the MAK Porsche 962. S397 has really stepped up the bar on these. Kudos to S397 for the Brabham, March, and McLaren mods, all very realistic and pretty fast. ![]() I set the dev version up to be a road racing setup, but for the most part just use the original iDT version. A component is the collection of files comprising a track, vehicle, HUD, even a UI. The aero settings on this mod appear to have been adjusted a bit liberally to make it both a road course and oval car. How to make a Mod Package rFactor 2 (rF2) content is very similar in layout and file types to that used in rFactor, but now must be in the form of mods and components. I've played with a development version of Champcars with a few alterations to update the physics and remove the "dragging pan" effect. ![]() Sure to draw protest from others, I'll point to the iDT Champcars as the best combination of "fastest realistic". ![]()
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